Optional collisionsDo collisions happen, or do other bodies glide through this?
Optional densityThe density of the body
Optional disableShould rotation be disabled?
Optional dynamicShould the body be forced to be dynamic?
Optional elasticityThe elasticity of the body
Optional frictionThe friction of the body
Optional kinematicShould the body be forced to be kinematic?
Optional passEntities with a matching nonzero Id don't collide with each other
Optional rotationThe speed at which to rotate, in rotations per second
Optional sceneThe scene where this body should be made (defaults to stage.world)
Optional singleAre collisions only valid from one direction?
Optional stickyDelay after something stops sticking, before it can stick again
Optional stickyWhich sides of the body are sticky, if any?
PhysicsCfg describes provides advanced, but optional, ways of altering the physical behavior of rigid bodies when they are being constructed.