Construct a new scene
The pixel-to-meter ratio, possibly adjusted for zoom
The physics system for the scene
Readonly cameraA camera, for making sure important actors are on screen
Readonly oneEvents that get processed on the next render, then discarded
The physics system for the scene
Readonly repeatEvents that get processed on every render
Readonly timerA timer, for creating time-based events
A Scene is a container that represents an interactive, dynamic, visible portion of a game. Every scene has actors inside of it, via its physics world, and also has a timer and a camera.
There are three primary uses of Scenes: