Enumeration AnimationStateConst
Enumeration Members
CRAWL_IDLE_E
CRAWL_IDLE_E: 66
CRAWL_IDLE_N
CRAWL_IDLE_N: 64
CRAWL_IDLE_NE
CRAWL_IDLE_NE: 65
CRAWL_IDLE_NW
CRAWL_IDLE_NW: 71
CRAWL_IDLE_S
CRAWL_IDLE_S: 68
CRAWL_IDLE_SE
CRAWL_IDLE_SE: 67
CRAWL_IDLE_SW
CRAWL_IDLE_SW: 69
CRAWL_IDLE_W
CRAWL_IDLE_W: 70
INV_IDLE_NE
INV_IDLE_NE: 33
INV_IDLE_NW
INV_IDLE_NW: 39
INV_IDLE_SE
INV_IDLE_SE: 35
INV_IDLE_SW
INV_IDLE_SW: 37
JUMP_IDLE_E
JUMP_IDLE_E: 50
JUMP_IDLE_N
JUMP_IDLE_N: 48
JUMP_IDLE_NE
JUMP_IDLE_NE: 49
JUMP_IDLE_NW
JUMP_IDLE_NW: 55
JUMP_IDLE_S
JUMP_IDLE_S: 52
JUMP_IDLE_SE
JUMP_IDLE_SE: 51
JUMP_IDLE_SW
JUMP_IDLE_SW: 53
JUMP_IDLE_W
JUMP_IDLE_W: 54
TOSS_IDLE_E
TOSS_IDLE_E: 18
TOSS_IDLE_N
TOSS_IDLE_N: 16
TOSS_IDLE_NE
TOSS_IDLE_NE: 17
TOSS_IDLE_NW
TOSS_IDLE_NW: 23
TOSS_IDLE_S
TOSS_IDLE_S: 20
TOSS_IDLE_SE
TOSS_IDLE_SE: 19
TOSS_IDLE_SW
TOSS_IDLE_SW: 21
TOSS_IDLE_W
TOSS_IDLE_W: 22
The different ActorState combinations for which we might have an animation
NB: JetLag supports a broad set of possible states. In many games, most of these won't be useful.