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tiltMagnitude of the maximum gravity the accelerometer can create
A multiplier to apply to tilt (accelerometer) readings
Indicate that an actor should be controlled by tilt.
The TiltMovement component of the actor to start controlling via tilt
TiltService stores the configuration for working with Tilt in a game. This includes the actors affected by tilt, and the parameters for translating tilt events into physics interactions for those actors.