Build a FilledCircle
Optional fillColor to fill the circle
Optional lineColor for the border
Optional lineWidth of the border
Optional offset?: { An offset between the component's center and its RigidBody's center (optional)
Radius of the circle
Optional z?: ZIndexAn optional z index in the range [-2,2]
Optional actorThe Actor to which this FilledCircle is attached
Optional fillFill color
Readonly graphicsThe low-level graphics object that we pass to the Renderer
Height, to simplify some other code
Optional lineLine color
Optional lineLine width
An offset between the FilledCircle's center and the RigidBody's center
Radius of the circle
Width, to simplify some other code
Z index of the circle: Must be in the range [-2, 2]
Render the FilledCircle
The camera for the current stage
The time since the last render
Where should this be drawn (WORLD/OVERLAY/HUD)
FilledCircle describes any object whose visual representation is a filled circle.